So, had a 5day art test. Here's a little recap:
The idea here was to create a damaged vehicle that had been left out for around a year. Unfortunately, I was constrained to 13,000 tris, and 1x1024/1x512. I wasn't allowed to split up the textures, so I had to make due with what I had.
Major Problems:
Most of the sun damage seems a little too saturated, but it was to be view-able at night as well, and I wanted the rust to read. The main problems are that the 'shell' seems far too thin and flimsy, and the explosion really has no form of direction. It was supposed to take place on the back right tire, but from everyone's remarks about it, it clearly doesn't read. Another problem (due to the polycount) was that I couldn't really make the engine what I wanted. I didn't quite have the tris enough to make a work-able looking dune buggy engine. I tried to get close, but I don't believe I was successful. I'm going to go back and maybe add another 512 to make this be what I want it to be.
WIPS:
5 Day Mark: