Tuesday, July 2, 2013

Cars



So, for one of my contract jobs, they're doing an event that's going to have a couple cars on the floor, and we need to do pre-vis for what it's going to look like for the client.

WHICH MEANS I GET TO DO SOMETHING FUN FUCK YES.

[cough] Anyways. Here's about 5 or 6 hours in. Unfortunately (kinda), I have to model the interior as well, so I doubt I'll be finishing at non-8-hour days. Hopefully I can get this mostly done, though - at least the exterior/tires. I plan to use a displacement map for the inside of the headlights, which should turn out looking pretty badass.


Oh, and more progress on this:
I sort of hated the firing mechanism, so I remodeled a new one, and did my best to mess with UVs to get the higher density mesh on the same sheet without ruining anything else. Haven't started painting the new additions, but it's fine for now.
Oh, and god those cracks don't make any sense. I'm just going co change them to rust.


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