Friday, September 7, 2012

Working towards a new project. I'll be doing hand painted + a toon shader postprocess.
Finished Color comp of specific Assets

In Progress Color comp of major assets in the scene .
Coral Reference

Mushroom Reference
http://www.mushroom-appreciation.com/types-of-mushrooms.html

Thursday, September 6, 2012

Alright, I'm going to start trying to update my blog once or twice a week for the for-see-able future.

5 Months 17 Days until I graduate (168 Days). Let's get this shit rolling. First, a little about what I want for portfolio/my career:


My current plan is this:
1. Create a Tech Artist/Environment Artist reel

  • 2-3 Environments
  • As many scripts/tech things as I see fit to create said environments
  • More stand-alone scripts (auto-rigs, solar system generator, etc)

2. Create them with the intention of separating them into 2 separate reels for my website.
3. Create Matt's Mats section on my website that allows for reproduction/tutorials for UDK material set-ups.

I have Python, unrealScript, and UDK as portfolio-worthy mediums, so hopefully I can create a visual for my mission statement.

I plan to market myself as a one-in-all worker. I want to be able to concept, model, rig, script, and finalize entire levels by myself without the need of getting another person. I feel this will put me far ahead of anyone that fills one niche position. I want to be able to prove that I am capable of creating an immersive environment not only in the art aspects, but also in the technical aspects, which so often make games love-able. The problem with this is that people often see these types of people as loners. I need to separate myself from this stereotype and bring myself to a level where people just assume I can take care of myself no matter what challenge I run into.

That said, my real passion seems to be drawing me more into the technical side of things. I love deconstructing and finding out how things work. On the other hand, I feel drawn more and more towards painting and hand painted textures. Realism is getting boring as fuck.

Anyways, Here's a pretty picture as your reward for reading about me:
Concepting assets for a new environment - More to come !

Thursday, March 29, 2012

Round 1

First post, so I've got quite a few things to report.

Project One: I'm currently working on a little chibi dwarf warrior in under 1,000 tris. I'm not really used to anything this low poly, but I felt like it would be good practice for me. Modeled in about an hour, then UV'd/tweaked for another hour.

The shield doesn't have an inset, it has a floater that's intended for different logos or colors to denote which team he's on. Also, the dark blue lines are the UV cuts.


Project Two: Working on an Olivia Wilde Sculpt. It's coming along, but still needs a loooooot of work.
Putting together the jpg to upload actually showed me what needs work. I feel like each part of the face looks decent (except the eyes), but doesn't match her at all.
..Which is really just the whole face.

Project Three: I've been trying to get a hard surface sculpting style that matches Darksiders. There was recently a contest to make a weapon, which conveniently coincided with Finals week. I got a blank made, and started, but there was no way I'd have time to get it done. Here's the concept for the hammer, and a skull !
TRIMDYNAMICS ALL THE THINGS



Anyways, that's my week break so far. Other than computer malfunctions, life's pretty sweet.