5 Months 17 Days until I graduate (168 Days). Let's get this shit rolling. First, a little about what I want for portfolio/my career:
My current plan is this:
1. Create a Tech Artist/Environment Artist reel
- 2-3 Environments
- As many scripts/tech things as I see fit to create said environments
- More stand-alone scripts (auto-rigs, solar system generator, etc)
2. Create them with the intention of separating them into 2 separate reels for my website.
3. Create Matt's Mats section on my website that allows for reproduction/tutorials for UDK material set-ups.
I have Python, unrealScript, and UDK as portfolio-worthy mediums, so hopefully I can create a visual for my mission statement.
I plan to market myself as a one-in-all worker. I want to be able to concept, model, rig, script, and finalize entire levels by myself without the need of getting another person. I feel this will put me far ahead of anyone that fills one niche position. I want to be able to prove that I am capable of creating an immersive environment not only in the art aspects, but also in the technical aspects, which so often make games love-able. The problem with this is that people often see these types of people as loners. I need to separate myself from this stereotype and bring myself to a level where people just assume I can take care of myself no matter what challenge I run into.
That said, my real passion seems to be drawing me more into the technical side of things. I love deconstructing and finding out how things work. On the other hand, I feel drawn more and more towards painting and hand painted textures. Realism is getting boring as fuck.
Anyways, Here's a pretty picture as your reward for reading about me:
Concepting assets for a new environment - More to come ! |
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