Saturday, June 8, 2013

Still working - Got a flag 'done.' Right now I'm playing with the idea of leaving in all my linework, then adding an outline in UDK. Sorta like Borderlands, but more pencil-like instead of inked. We'll see if that looks good. If not, Everything's layer'd, so I can remove/paint over the lines. 
As soon as I have the thing blocked out in UDK instead of Maya, I'll go about setting up some basic toon master shader and toon outline shader. I've already got the outline done, but I'd like to colorize it, which is what I've seen some people do. ..I'm not entirely sure how to do that, and looking at the material network sort of just scares me. I have no idea what's going on, which is pretty rare.

PIRATE FLAG:
As soon as I get the UDK level set up, and materials started, I'll get this animated using nCloth. Should look decent ?
Maya Unlit:

Textures:

Modeling:
Nothing nuts, but it's getting pretty close to concept. I think I'll start a thread on polycount tomorrow once I get the fence finished.

I'm not really sure how I'm going to handle the roof. I might just model and texture like 10 panels, then place them individually. Another option, which might save polys, is to high poly model all the panels, then retopo to a single mesh, then paint on that. We'll see.





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