Still working on programming. C# is actually pretty fucking easy.
So, the game is tamagatchi, but you also battle other pets. Your pets level up according to how much you use them, what innate stats they have, and how healthy they're kept over-all.
The monsters will be out of legend (Things like Cyclops, Giants, faeries, dragons, manticore, cerberus, giant scorpion/spider/centepede, phoenix, wyvern, kraken, merfolk, etc)
There's a world-map that you can travel on that will eventually alter the environment and allows you to fight different monsters. The end goal is to release your pet to either save the world or destroy the world.
The final battle should be pretty fucking epic.
Currently completed:
-Randomly Generated Monster Pet
-Audio
-Menu/World Map
-Rock-Paper-Scissors Minigame
-Semi-Randomly generated pets
-SAVE FILE (.ini) with high score. Currently this loads your save whenever you open the .exe, and autosaves your game every tick (1second). They're both just functions, so I can call them anywhere.
Eventually:
-Multiple pets
-Multiple save files
-Badges for Achievements
-Upgrade your pet
-Unlock more minigames as you level (Hunting, Raid/Save Village, Destroy/Save World)
-Random Encounters/Battles
We'll see how far I get on this..